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SPLINTERLANDS

SPLINTERLANDS

REVOLUTIONIZING DIGITAL CARD GAMES

“The play-to-earn model has seen $5.5 million paid out to date from in-game tournaments, with over $24 million given back to the players.”

Splinterlands is a digital collectible card game that combines the best of both worlds: the collectibility and resale value of physical card games with the convenience and speed of digital games. It provides a unique gaming experience shaping the future of collectible card games.

At its core, Splinterlands is a game of strategy where players compete in a fast-paced autobattler. The game consists of dynamically created combat rules, timed team-building sessions, and battles. With four rarity types, seven stats, seven elements, 64+ abilities, and 500+ cards, Splinterlands offers players a robust variety of combinations to use in battles.

The game’s blockchain technology is a key differentiator that makes it stand out from other collectible card games. Every action in the game is a transaction on the HIVE blockchain, making everything verifiable and fair. It also provides a seamlessly integrated marketplace that gives players complete control of their cards. Players can trade, sell, and lease card assets; the cards are NFTs with real monetary value.

Splinterlands is also a play-to-earn game where players can win rewards from tournaments, ranked play, and quests. The play-to-earn model has seen $5.5 million paid out to date from in-game tournaments, with over $24 million given back to the players. Prizes include collectible cards of varying rarity, card packs, magic potions, Dark Energy Crystals (a tradable, digital currency used to buy items in the shop), and Splintershards (a governance token analogous to stock shares in a traditional company).

Splinterlands is the biggest blockchain game globally, with over 10 million daily battles, over 450,000 daily active users, more than $500 million worth of in-game assets, and about $100,000 worth of card trade volume per day.

Splinterlands has revolutionized the world of collectible card games, and its ever-growing library of cards and expanding player base suggest that it will continue to do so in the future.

SPLINTERLANDS